Tim Holman

Tim Holman

Intro / Career

I really love the creative web, it has been a driving force and motivator for me from the very start. I was lucky to grow up with the web during its huge creative growth and was able to see so many great projects come to the world as well as experience the world's changing perspective and appreciation for design.

I was fortunate enough to move to NYC in early 2012 to work for Qwiki, who were eventually acquired by Yahoo a year and a half later. It was awesome to be a part of the whole startup experience and learn countless lessons that served to sharpen my skills.

During the last few years in New York I created an abundance of side projects. Some of them are useful ZenPen and some of them are totally useless The Useless Web. The useless web in particular was made during hurricane Sandy, where I was stuck inside for a few days. Last month it served a little over 2.5 million hits, with everyone staying for an average of 10 minutes. That's over 50 years of human time last month, spent playing around on something I've made. The numbers are big, and the feeling of bringing a smile to so many faces is really great.


I tend to create small simple javascript libraries in my spare time, which always have a twist and lean towards the comedic. Sometimes I find taking a small break from the serious work, and just hacking on something fun really relaxes me, and helps me re-focus again, when it comes to real work. Some projects really connect with people, elevator.js was shared around a whole lot, and even ended up on the latest Google I/O website, which was an awesome complement.

The way I make things really depends on the idea, sometimes it's easier to write up a small amount of documentation about how something would work, and then built it out over a weekend. On the other hand, some projects for example, just seem to come alive when I'm in the midst of something else. I always feel like it's important not to leave any ideas behind when working on a bigger project. If something can be abstracted into its own little library, it ultimately gets shared with the community on GitHub and Twitter, helping everyone.


If I was to give any tips to someone starting out development, or wanting to get more creative, the main thing I would have to say is: Finish your projects! Finish, finish, finish. Really, the hardest yards are aways at the end of something. Sometimes you realize that you built it in a bad way, and would do it all over again differently if you had the time, but this shouldn't deter you from releasing it, and seeing what everyone thinks. In the end, a project that isn't out in the world helps no-one and hides all the awesome puzzles you solved and lessons you learned behind closed doors.

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